Zach GageBorn1985 (age 34–35)OccupationKnown forZach Gage is an based in New York City and best known for his games, including. As an arts graduate of and, Gage learned to code throughout his youth and studied art at and, where he created and interactive works. With the 2008 opening of 's, Gage created multiple apps and games, including the word games SpellTower (2011), (2017), and collaborative work on 's 2013 and 's 2017 iOS. Gage also created multiple games based on and, including (2016).
Contents.Early life Zach Gage was raised in Westchester, NY. His mother allowed few game purchases in their house, and coming from a family of artists, encouraged Gage to make his own games. He would retain this mentality to learn new creative skills and escape later creative slumps.
As a child, Gage created imaginary games with on, adventure games in 's -based software, and video games in Apple's for children. In his time with Cocoa, Gage collaborated with another teen developer, created a demo for the company that purchased Cocoa from Apple, and contributed to a book on the language. He advanced to and programming languages in high school, where he also developed an interest in photography.
He attended and upon finding its computer science program lackluster, graduated with a degree in art in 2007. His thesis project was an interactive involving viewer tracking and video projection. Video trailer and screenshot ofgameplayGage returned to New York City after college and worked with. He was later hired to program an installation piece similar to his thesis for an exhibition at the, which encouraged him to attempt new projects headlong. Back in New York, he completed a degree at the, with a thesis show of multiple works on the relationship between data and the Internet. In its most infamous piece, Lose/Lose, the player shot on-screen aliens, each of which corresponded to a file on the player's hard drive.
Special weapons are a class of weapons that are exclusively carried by rare characters and consist of a various types of weapons, including several melee and ranged weapons. Special weapons cannot be taken from a rare character and given to someone else, making them unique to.
The conceptual project intended to question human propensity to follow directions and the real-life consequences of in-game decisions, following from works including 's Tekken Torture Tournament. Security company classified the game as.Outside of his art work, Gage began programming for Apple's upon its 2008 opening for submissions. He created a visual music sequencer (SynthPond) and a horizontal Tetris-style game ( Unify). His next app, the word game, was commercially successful and led to multiple venture capital offers that Gage declined in favor of staying independent. Gage was inspired by that combined and, and with 's permission, created a version that released prior to the game that inspired it. Gage later worked as the iOS developer for 's 2013, in which players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash.
During the peak of development, moved in with Gage to work 14-hour days. In Gage's #Fortune, a 2015 smartphone app, the user presses a button on a minimal interface to receive a -style fortune based on the messages of strangers.
A user can receive three daily fortunes based on the time of day, and a countdown timer displays when the user can return. The app was based on a similar physical machine he had built. Gage also created digital games based on and: Sage Solitaire (2015), (2016), and Flipflop Solitaire (2017). Gage also assisted in the iOS of.A collaboration with (of the series) manifested as the 2016 strategy game.
As the systems designer, Gage worked to make the game's elements of chance exciting. Gage also created a card game, Guts of Glory, which he via. He participated in the 2016 game design challenge panel and his work was previously featured in the 's No Quarter exhibition. He is based in New York, as of 2012. Selected works. Bit Pilot (2010).
(2011). (2013). Guts of Glory (2013). #Fortune (2015). Sage Solitaire (2015).
(2016). (2016). (2017). Flipflop Solitaire (2017). Pocket-Run Pool (2018). Cozen (2018). Card of Darkness (2019)References.
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Webster, Andrew (August 27, 2015). Retrieved January 21, 2018. Matulef, Jeffrey (October 3, 2016). Retrieved January 21, 2018.
Lazarides, Tasos (November 9, 2017). Retrieved January 22, 2018. Nelson, Jared (December 6, 2017). Retrieved January 22, 2018. Dotson, Carter (June 6, 2014). Retrieved January 21, 2018. Graham, Roy (January 21, 2016).
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Retrieved November 9, 2019. McCarthy, Caty (September 19, 2019). Retrieved November 9, 2019.Further reading.